Sometimes I wonder how an RPG can use the concept of a timer properly
Because I was just having a moment of observation to look at the problems people have with Lightning Returns as I get this game came out 10 years ago, but I started wondering how the infamous timer mechanic could have been done differently.
For instance, when I look at the day system of Elden Ring, it’s hard to explain, but something feels right about how the game has a day and night cycle as what I am trying to get at is that now after having played the game up to Leyndell, it got me wondering why more RPGs don’t use that particular system as my point is that I have been wondering if something like Lightning Returns would have been far better received in the west if the game used a similar system.
To put it simply, I would like to look into RPGs that have a timer system where there is a time limit imposed on the game‘s system, but done in a way that doesn’t come off as frustrating as I would like to try RPGs with a clock mechanic, but again have it done where it feels welcoming.